![]() There is no visible advancement, no cool hero like in footmen wars or something like that. You basically mass units and let them fight against masses of other units. But what was fun long time ago does not need to make fun nowadays. ![]() Gameplay: 2/5 Well you based the game on the old SC map without taking modern ways possible in the warcraft editor. MTG, Magic, Magic the Gathering, Footies, Footmen Frenzy, Strategy, Starcraft, MTGSC, MTG SC, SC, GreyArchon, Altered Melee To talk about the map, see preview screenshots, compare strategies or investigate all playable colors' creatures, spells, and more. 1 new Legendary Creature for each color! Each color now has an agility, strength and intelligence hero for players to choose from!.Spells now include visible cooldown timers.Players that leave or disconnect automatically are taken control over by the A.I. You can now use CPU-controlled players.Most of them are utility abilities that make some legendaries even more interesting to use, though some are abilities that rank up the offensive power of some Legendaries, such as Latulla, Keldon Overseer and Radiant, Archangel. Each Legendary Creature now has a total of 5 abilities to use, up from 4.You're no longer able to stack a ton of Armories ontop of eachother. Fixed a bug with red's "Dwarven Armory" spell.Fixed Arcanis the Omnipotent's passive ability.Apparently this bug was in place for a long time and has avoided my notice for a fair while. ![]()
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